Frequently asked questions

  • What STEM and Robotics programs does Pymble offer? 

    Girls can explore Drone Programs, Esports, Coding, Robotics and EV Racing (Greenpower Formula Goblin). Together these give hands-on experience with real-world technology such as piloting drones, designing computer games, building robots for competition, and even engineering an electric race car.

  • What year groups can take part? 

    Programs run from Year 1 (Robotics) through to Year 6, with most STEM offerings available from Year 3. A few are open more broadly. Our Drone Programs, for instance, extend right up to Year 11 for older girls wanting to continue Drone Show Design and Drone Soccer.

  • Does my daughter need coding or tech experience to join? 

    No. Our coding pathway is deliberately tiered, starting with the introductory Create with Code before progressing through Code Club and into Code to Design, which introduces Java and Python. Girls can join at the entry point regardless of prior experience.

  • How does the coding pathway work? 

    It moves from Create with Code (Introduction to Scratch) to Code Club (Scratch Advanced) and then Code to Design (Introduction to Java and Python), building programming skills step by step. Girls can also test their skills in the STEM Coding Challenge, where they design an original computer game as part of one of Australia’s most popular STEM competitions, or try a taster GameJam session first to see what it involves.

  • Can my daughter compete in Robotics? 

    Yes. Girls in Years 5 and 6 can compete in Robotics events, with the chance to qualify for State, National and even World Championships. Younger girls (from Year 1) build foundational skills through hands-on tinkering before reaching competition age.

  • What's involved in the Drone Programs? 

    There’s a range of entry points. Drone Academy offers STEM-focused sessions, and Drone Show Design and Performance (Years 5 to 10) lets girls create their own drone show. Drone Soccer, led by ICC STEM educators, has both a come-and-try session and a Competition Team Training pathway (Years 4 to 10) for girls who want to go further.

  • What is EV Racing / Formula Goblin? 

    This is a hands-on program for Year 6 girls to design, build and race their own electric race car. Alongside the engineering, girls also learn about the business side of motorsport, including sponsorship and fundraising, making this a genuinely cross-disciplinary STEM experience.

  • What is Esports, and is it competitive? 

    Esports is a co-curricular activity for Years 3 to 6 that lets girls explore competitive gaming while building the same skills as any team sport: collaboration, creativity, problem solving and teamwork. It is one of the fastest-growing activities globally.

  • What costs are involved?

    Costs vary by program, particularly where specialist equipment (such as Drones or EV Racing components) or external competition entry is involved.

Did you know about our STEM Academy?